3D Game Design with Unreal Engine 4 and Blender
图书信息
| 作者 | Justin Plowman |
| 出版社 | Packt Publishing |
| ISBN | 9781785886614 |
| 出版时间 | 2016-06-01 |
| 字数 | 49.8万 |
| 分类 | 进口书,外文原版书,电脑,网络 |
读书简介
Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments About This Book The only resource that shows how you can incorporate Blender into your Unreal Engine 4 Game environment Create amazing 3D game environments by leveraging the power of Blender and Unreal Engine 4 Practical step-by-step approach with plenty of illustrative examples to get you started immediately Who This Book Is For This book would be ideal for 3D artists and game designers who want to create amazing 3D game environments and leverage the power of Blender with Unreal Engine 4. 3D design basics would be necessary to get the most out of this book. Some previous experience with Blender would be helpful but not essential What You Will Learn Create a fully functioning game level of your own design using Blender and Unreal Engine 4 Customize your level with detailed 3D assets created with Blender Import assets into Unreal Engine 4 to create an amazing finished product Build a detailed dynamic environment with goals and an ending Explore Blender’s incredible animation tools to animate elements of your game Create great environments using sound effects, particle effects, and class blueprints In Detail Unreal Engine 4 now has support for Blender, which was not available in earlier versions. This has opened up new possibilities and that is where this book comes in. This is the first book in the market combining these two powerful game and graphic engines. Readers will build an amazing high-level game environment with UE4 and will show them how to use the power of Blender 3D to create stunning animations and 3D effects for their game. This book will start with creating levels, 3D assets for the game, game progression, light and environment control, animation, and so on. Then it will teach readers to add amazing visual effects to their game by applying rendering, lighting, rigging, and compositing techniques in Blender. Finally, readers will learn how to smoothly transfer blender files to UE4 and animate the game assets. Each chapter will add complexities to the game environment. Style and approach This will have a clear, step-by-step approach to creating game assets in Blender and then importing them to UE4 to create stunning game environments. All asset creation techniques are explained in detail along with tips on how to use them to create your own game environments. The book offers end-to-end coverage of how to design a game level from scratch.
目录
3D Game Design with Unreal Engine 4 and Blender
Table of Contents
3D Game Design with Unreal Engine 4 and Blender
Credits
About the Author
About the Reviewer
www.PacktPub.com
eBooks, discount offers, and more
Why subscribe?
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the color images of this book
Errata
Piracy
Questions
1. Unreal, My Friend, I'd Like You to Meet Blender
Installing Blender
Exploring the interface
Customizing your settings
Working with modes
Jumping into our first project
Getting things started in Unreal Engine 4
Summary
2. Starting Our First Project
Using the Content Browser to start building the level
Using different types of light
Adding interactive elements using Triggers and Blueprints
Playtesting our level
Summary
3. It's Time to Customize!
Getting started making game assets
Using the basic tools of polygon modeling
How to use UV mapping and why it's important
UV unwrapping our game asset
Basic texturing techniques
Summary
4. Getting the Assets to the Level
Exporting our object from Blender
What is FBX?
Importing our object into Unreal
Setting up and using our new 3D asset
Summary
5. Taking This Level Up a Notch
Planning a more complex level
Whiteboxing a level for better asset creation
Level design principles
Advanced scripting techniques
Win conditions
Summary
6. Monster Assets – The Level Totally Needs One of These
Designing our asset – inspiration and concept art
Advanced tools: Subdivide, Knife, Bridge Edge Loops, and more
Subdivide tool
Knife tool
Bridge Edge Loops tool
Triangulate modifier tool
Using multiple shapes within Blender
Summary
7. Let's Dress to Impress!
Unwrapping complex objects
Marking seams
Unwrap tool
Stitch
Average Island Scale
Pack Islands
Using Smart UV Project
Custom Marking Seams
Unwrapping Cubes
Unwrapping Cylinders
Using different maps to create a more realistic look
Summary
8. Lights, Camera, Animation!
How does Blender handle animation?
Rigging and using keyframes
Using Blender's suite of animation tools
Summary
9. Bang Bang – Let's Make It Explode
Creating a class blueprint to tie it all together
Using sound effects
Using particle effects
Index
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