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Kivy – Interactive Applications and Games in Python - Second Edition

图书信息

作者Roberto Ulloa
出版社Packt Publishing
ISBN9781785284380
出版时间2015-06-29
字数31.1万
分类进口书,外文原版书,电脑,网络

读书简介

If you are a Python developer who wants to create exciting and dynamic UI/UX applications that are compatible with multiple platforms, then this is the book for you. No prior experience with Kivy is required, although you should be familiar with Python and have a fair understanding of software engineering concepts such as inheritance, classes, and instances.

目录

Kivy – Interactive Applications and Games in Python Second Edition

Table of Contents

Kivy – Interactive Applications and Games in Python Second Edition

Credits

About the Author

About the Reviewers

www.PacktPub.com

Support files, eBooks, discount offers, and more

Why subscribe?

Free access for Packt account holders

Preface

What this book covers

What you need for this book

Who this book is for

Conventions

Reader feedback

Customer support

Downloading the example code

Errata

Piracy

Questions

1. GUI Basics – Building an Interface

Basic interface – Hello World!

Basic widgets – labels and buttons

Layouts

Embedding layouts

PageLayout – swiping pages

Our project – Comic Creator

Summary

2. Graphics – the Canvas

Understanding the canvas

Drawing basic shapes

Adding images, colors, and backgrounds

Structuring graphic instructions

Rotating, translating, and scaling the coordinate space

Comic Creator: PushMatrix and PopMatrix

Summary

3. Widget Events – Binding Actions

Attributes, ID, and root

Basic widget events – dragging the stickman

Localizing coordinates – adding stickmen

Binding and unbinding events – sizing limbs and heads

Binding events in the Kivy language

Creating your own events – the magical properties

Kivy and its properties

Summary

4. Improving the User Experience

ScreenManager – selecting colors for the figures

Color control on the canvas – coloring figures

StencilView – limiting the drawing space

Scatter – multi-touching to drag, rotate, and scale

Recording gestures – line, circle, and cross

Recognizing gestures – drawing with the finger

Behaviors – enhancing widget's functionality

Style – decorating the interface

Factory – replacing a vertex instruction

Summary

5. Invaders Revenge – an Interactive Multi-touch Game

Invaders Revenge – an animated multi-touch game

Atlas – An efficient management of images

Boom – simple sound effects

Ammo – simple animation

Invader – transitions for animations

Dock – automatic binding in the Kivy language

Fleet – infinite concatenation of animations

Scheduling events with the clock

Shooter – multi-touch control

Invasion – moving the shooter with the keyboard

Combining animations with '+' and '&'

Summary

6. Kivy Player – a TED Video Streamer

Video – play, pause, and stop

AsyncImage – creating a cover for the video

Subtitles – tracking the video progression

Control bar – adding buttons to control the video

Slider – including a progression bar

Animation – hiding a widget

Kivy inspector – debugging interfaces

ActionBar – a responsive bar

LoadDialog – displaying a directory of files

ScrollView – displaying a list of videos

Search – query the TED Developer API

Summary

Index